Here's a list I've gathered over the last couple of days. I've not dug completely through the forum so some may be dupes.
- HUD Options -> Stat Properties -> Color Range:
- Color Selection dialog should have it's resizability constrained or disabled. At the default size, part of the dialog controls are cut off, and you can resize the dialog down to just the title bar or to full screen, which is useless and unsightly for a dialog of this type.
- Color Selection dialog should always default to the color being clicked on, rather than the seemingly random colors it currently does (usually green or grey).
- When clicking the On/Off buttons above the color ranges, the range values change depending on how many buttons are On (0-50/50-100 for 2 buttons on, 0-33/33-67/67-100 for 3 buttons, etc.). If I have previously set values here and, while tweaking, turned them off, I lose them when I turn them back on again. Custom values should always be retained.
- Make all of the HUD option dialogs (actually, *all* HM2 dialogs) modeless with regards to the HUD. When I was playing around with HUD settings during a game, I couldn't drag HUD panels around because I had a HUD settings dialog opened on another monitor -- I'd get the standard modal bell sound when clicking on a panel. This isn't logical, especially while making adjustments to your HUD, and I don't recall it being that way with HM1 although I've not gone back to confirm it yet.
- General HUD:
- Allow for scaling (or at least a choice of smaller icons) for the auto-rate and notes icons. They're far too big for my HUD panels using a 7pt font, so cause the panels to stretch vertically with a lot of extra whitespace inserted between rows 1 and 2.
- What is the "tornado" HUD icon supposed to represent? I don't see it listed in the stock list of auto-rate icons, but it's shown for some players (including sometimes me, depending on my session stats). It seems to indicate a very aggro or LAGy style, perhaps a maniac, but not sure what the criteria are.
- Importing HM1 HUDs:
- Correctly convert those stats that have been slightly renamed, like "TrnyM" vs "Trny M" or "BigBlinds" vs "Big Blinds." These stats wouldn't show for me until I removed and re-added them because of the space character difference.
- The site particulars for each HUD are also lost on import. I had to manually go through and assign the correct site, game type, seating, etc. for each of my HUDs.
- The board/mucked cards and table stats positions are not imported, again requiring a lot of additional setup that shouldn't be necessary.
- Basically, the HUD import should be seamless, such that I can import from HM1, startup a new table, and everything look exactly like it did in HM1. Currently there is little value in importing HUDs, since many stats are renamed, sites and positions aren't saved, etc. All the data is there in HM1, why is it not being used?
- Noted in my last report, but bears repeating: Stop forcing the use of C: drive for storage of *anything* at all. It's fine to default to the standard C: folders, but allow the user to override during install or the initial setup wizard, like you do with the database parent folder. This would include C:\HMArchive and the User Profile folders (<User>\AppData\Roaming\...). Some of us are quite religious about where things are installed, and never install any apps or data to C: drive or where Windows thinks we should. And we griped loudly about it in HM1 -- please don't make the same usability mistakes with HM2!