Originally Posted by
shaymalus
Yes, here is more detail:
I replicated the problem as follows:
- I created only 2 active definitions
1) Red, compiled VPIP, min25, max32. Sample 20.
2) Teal, compiled VPIP, min0, max25. Sample 20.
Both PLO hands only.
Upon execution, I selected option to remove existing colours.
With this setup, anybody with a vpip higher than 32 should have no colours applied.
However:
1) Many players with high vpip were given RED. ( i saw numerous examples of this, one player had vpip=80 and he was now red).
2) I saw a player with yellow (this color should have been removed from a previous setup)
3) Some players with vpip < 25 also had RED, when they should be teal now