Aggression Factor postflop sometimes not working - Page 2
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  1. #11
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    We have found the solution to this 'problem'. Apparently when a players never shows any passive actions the aggressionfactor will always be 0.0 (0/0). This is possible even after playing more than 100 hands with an opponent. When the opponent is passive for the first time (calling in stead of raising) the stat works fine. I think in HM2 the hud showed "inf.". Now you can't see if an player is very passive or very aggressive if he has never done anything passive.

  2. #12
    *** HM3! *** fozzy71's Avatar
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    Quote Originally Posted by AukeM View Post
    We have found the solution to this 'problem'. Apparently when a players never shows any passive actions the aggressionfactor will always be 0.0 (0/0). This is possible even after playing more than 100 hands with an opponent. When the opponent is passive for the first time (calling in stead of raising) the stat works fine. I think in HM2 the hud showed "inf.". Now you can't see if an player is very passive or very aggressive if he has never done anything passive.
    This is why we also have the 'Agg%' stat in HM2 and HM3:

    2020-05-26_11h16_31.png

    2020-05-26_11h19_38.png

    2020-05-26_11h17_40.png

  3. #13
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    I was aware of that, but I don't want an overload of stats in my HUD. And I am used to the AggressionFactor since HM1.

  4. #14
    *** HM3! *** fozzy71's Avatar
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    Quote Originally Posted by AukeM View Post
    I was aware of that, but I don't want an overload of stats in my HUD. And I am used to the AggressionFactor since HM1.
    The HM2/3 Agg and Agg% stats should be the same. The only thing I am not positive about is if HM2 used to show Inf instead of how HM3 shows 0 when the numbers are <0.1.

    2020-05-26_12h06_32.png

  5. #15
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    Maybe it was HM1

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