Originally Posted by
etiennem
- when, for example, the player "Incognito 5" leaves and another come, HUD came back to all stats for this label; OK, that's even a great indicator in case of I didn't notice the player's change. But when I'm double clicking to have fresh stats about vilain, I'm actually not able to have a full reset, it mixes it with the previous player's stats (hM2 was OK with that, and in some cases that could be useful too on not ano tables), is there a way to do ?
because it's an huge errors' inducing factor.
- is there a way, or do you plan to implement it, to set a trigger for player's changement detection, to reset it in an automated way ? (there's a rare buggy case : when the stack size of the leaving player is exactly the same than the new one. Possibility to handle that ? )
Thanks for yours words.