pool's stats of a limit by room (Population Analysis and Tendencies)
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  1. #1
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    Default pool's stats of a limit by room (Population Analysis and Tendencies)

    Is there any way to get all stats of the field ?
    Last edited by fozzy71; 02-21-2020 at 10:07 AM. Reason: updated thread title for other users to be able to find when searching the web/forums

  2. #2
    *** HM3! *** fozzy71's Avatar
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    The only way currently to study population stats is to create an alias for those players then set that that alias to be the active player in the reports for analysis. If you want to create an alias with a lot of villains you can do it via the NoteCaddy Premium Aliases feature that creates an alias based on a color definition but please be aware that it can be very resource intensive to link all villains to an alias so you should have a powerful computer with lots of ram if attempting this.

    This technique can also cause erroneous results if some of the villain's you aliased together have played hands against each other. An alias is designed to join 2 or more hero screen names that would not have played against each other so while this is possible to do it is not something we officially support or recommend.

    We do have a feature request that would make it easier to use the Opponents tab to help study population tendencies, and another request to be able to multi-select players in the 'Edit Aliases' menu:

    - HMT-3875: Opponents List: Add option to filter out heroes from list
    - HMT-5193: Add ability to multi select/add multiple players to an alias at once


    This feature request has been documented in detail and provided to the developers for future consideration. If you want to be notified if/when it is added please send an email via the 'Contact Support' link and include "Notify Me When HMT-3875 AND HMT-5139 are BOTH Resolved" in the subject line and body of the email.

  3. #3
    *** HM3! *** fozzy71's Avatar
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    A followup from Management:

    This question and others like it were the inspiration behind something that we have been working on and are currently testing. I will have further details soon and will repost them here when I can.

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