Won at showdown when bet river (WSDWBR) or W$SD% B River
Percent of time player wins at showdown when he bet the river
Is this basic stats missing? or am i blind ?
Can you add also "W$SD% B River SRP"
Thanks.
https://prnt.sc/qw59la
Won at showdown when bet river (WSDWBR) or W$SD% B River
Percent of time player wins at showdown when he bet the river
Is this basic stats missing? or am i blind ?
Can you add also "W$SD% B River SRP"
Thanks.
https://prnt.sc/qw59la
This issue has been documented in detail and provided to the developers to resolve.
HMT-4419
Add 'Won Showdown When Bet River' stat (and variants) to HUD/Reports
If you want to be notified when it is fixed please send an email via the 'Contact Support' link and include "Notify Me When HMT-4419 Is Resolved" in the subject line and body of the email.
W$SD% After River CBet is more specific than w$SD% when bet. are you also planning on w$sd% after donk bet?
i understand it takes a while and is not especially urgent when it just serves as an update patch, but i and im sure many would be willing to pay for premium statistic packages. maybe that would be an incentive for the top guys to grease the wheels a bit to expedite the process? I would be willing to work on it for free if they need some input as to what might be useful and how to construct the statistics. feel free to send a PM.
one very important statistic would be a bit more specific than the one mentioned. it would be bluff efficacy. the classic example case from poker theory would be where a player bets the pot on the river. the optimal ratio would be for them to be bluffing about half the time, and so (ignoring card removal) if when called they w$sd half the time, this would be considered "balanced". (caveat: sometimes they value bet light and get called by better but it's about as good as you can get without introducing a lot of needless complications).
so if on a given hand they bet 100% pot and won 50% of the time when called the statistic would be 1.
if they bet 50% pot and won 66.6% of the time when called, the statistic would also be 1.
as it would be if they bet 25% pot and won 80% of the time.
the formula would be very simple: [bet as a % of pot + 1] * [w$sd]
and then you'd average the score for all instances.
a value of greater than 1 would imply that the person is not bluffing enough (value heavy) and a value of less than 1 would imply the person is bluffing too much.
it would be especially useful if you could filter the statistic for specific bet sizes.
ie: for river bets that are between 0-0.25x pot, 0.25-0.5x pot, 0.5-0.75xpot, 0.75-1x pot and 1-2.5x pot.
and you could apply the identical formula for raises on the river.
this particular statistic would not be valuable for flop/turn but i have several other ideas and, as i said before, if you're interested let me know and i can work with your devs to put together a premium package (all i ask for is a free copy ).
I added both your comments to HMT-4986 for our QA/Testing Manager and Developer reference when working on this ticket in the future.
We have no plans for 'premium stat packs'. Custom stats for the HUD can be created via NoteCaddy.
If you have a new stat you want added to the HM3 reports or HUD without the need for NoteCaddy then please start a new thread dedicated to that stat and I can ask our QA/Testing Manager if it is possible to add, and if he wants it written up as a feature request in our system.