Hey. I spent quite a long investigation. First of all, I found one (1) composite definition, which I did not designate as composite. There is a rather elementary formula using 3 HM stats, but after sending it to “not active”, the friezes, lags and other hangs ended. Here is this formula: HEM. "Total Hands" * (HEM. "Seen Flop Overall" / 100) * (HEM. "WTSD% (When Saw Flop)" / 100) / HEM. "Total Hands" * 100. Pretty depressing that this is done in such a way that an eight-core computer with 12 open tables occupying 1-2% of the processor is not able to calculate a couple of elementary mathematical expressions. All I wanted was not the synthetic and low-useful WTSD from HM2, but the % of player's Showdowns from the whole possible range.
The only solution is to try to replace all of these HEM.Total Hands and other with NC defs? This is terrible and I'm not sure that is always possible.
After the removal of this definition, it was found that the absence, or late appearance of badges on the screen, is a different problem and is not associated with lags and hangs. Just for some reason, HM sometimes does not want to display all the badges on the screen, but only a part of them. The rest may appear later - from 1 to 20-30 minutes, or not at all. At the same time, they are all in the "Notes Popup" because I specifically did not remove the checkbox "Show in notes Popup" when create my defs. Stop HUD> STOP Import> Start Import> Start HUD usually do not help. It helps only to close the HM2, and its reopening, and then Start Import> Start HUD. Then all the badges will be on the screen. With what it is caused - I can not understand. The processor is free, no freezes, no high loads.
And another question, so as not to produce topics. Even 2 questions: the creator of the program, Sreticentv is still alive? He stopped responding at all on the forum, only you answer, without you the forum would have died at all. About 5 years ago, I asked him to do a normal detection of a flush on the river, with the ability to exclude backdoor flushes from the calculation. He promised to consider this question, but he did not do anything. I understand that you are the creator of a fairly well-known package of definitions for NC, you somehow managed to solve this question, do you have definitions that take into account the behavior of the preflop raiser and his opponents on flush 3 rivers? Now backdoors can be excluded only by turning off 2 x Two flush on the turn, but in this case we will exclude hands with boards of the form XXZZX - i.e ~ 1/4 of all flush draw desks. Maybe you found some original idea for this? I tried to do it through a merged definitions, as sreticentv advece me - nothing worked, then he admitted that it really is impossible, and said that he would add such an opportunity later.