Visualizing Hands and Creating Stats
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  1. #1
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    Join Date
    Jun 2014
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    Default Visualizing Hands and Creating Stats

    Hello,
    Can you tell me how to create a map like pokerstove (to visualize hands quickly) in notecaddy for example to display in the Hud the hands that a player cold call ?
    And how can I create in notecaddy a stat which does not exist (for example All-In vs 1 limp) ?
    Thanks a lot.

  2. #2
    Senior Member
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    Apr 2009
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    Tick 'Define opportunities by action' when creating a new note, if you want to see a percentage someone cold calls. Under Pre Flop / Action Sequences create a new one, then create a new Action, choose Raise, then create another Action and choose Call and tick 'Player had to be the note recipient'. To see the range visually, go under 'HUD Options' and tick 'Embed range visual in note'.

    All-in vs 1 limp: Under Pre Flop tab, create a new Action Sequence and then a new Action (limp), choose Call. Then create another Action (no overlimp), choose Call and tick 'Action had to NOT happen'. And then create another Action (all-in), choose Raise and tick 'Player had to be the note recipient' and 'Had to be All-in'.

  3. #3
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    Jun 2014
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    Default

    Quote Originally Posted by MassaTheChamp View Post
    Tick 'Define opportunities by action' when creating a new note, if you want to see a percentage someone cold calls. Under Pre Flop / Action Sequences create a new one, then create a new Action, choose Raise, then create another Action and choose Call and tick 'Player had to be the note recipient'. To see the range visually, go under 'HUD Options' and tick 'Embed range visual in note'.

    All-in vs 1 limp: Under Pre Flop tab, create a new Action Sequence and then a new Action (limp), choose Call. Then create another Action (no overlimp), choose Call and tick 'Action had to NOT happen'. And then create another Action (all-in), choose Raise and tick 'Player had to be the note recipient' and 'Had to be All-in'.
    Thank you for your answer. I am going to try your solution.

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