Am I crazy ... or did the rate at which the badges in my HUD slow waaaay down because of a new couple of composite definitions I recently added? Specifically, it looks like the HUD stats are appearing just fine and as fast as usual, but now the badges (just the badges) don't seem to populate for a few minutes whether it's at the tables or in the replayer.

I haven't changed anything in my HUD in ages, and my database size is more or less the same (~1 mil hand), so I can only assume that somehow creating and adding a few defs.

FYI, the new defs evaluate the player's hand strength vs the average pool in a certain situation, and then it will make a badge appear based on the strength/weakness of his hand. I've never created defs like this before, so perhaps this is the cause of the slowdown? Help! Thanks.