How do i define the maximum stack size of a player in general in a color definition?
So far i made it with a separate stat and just defined the maximum Note Recipient Stack Size in the PRE FLOP tab. Then i just set the sample for this stat to 1 in the color defintion. It seems to work but the processing time is sooooo slow... normaly i process a single stat with over 1000 h/sec and a stat with this ENEMY PLAYER TYPE just with 50 h/sec and for 10+ stats less than 5 h/sec.