HUD, colour & value for full ring games.

# Thread: HUD, colour & value for full ring games.

1. ## HUD, colour & value for full ring games.

Hello,

Just bought HEM and so far I like it. But it will take some time to be used to it.

I play at 9-max tables. Grinding at eight tables at the time. This is my HUD-stats:

Hands
Abb. Name
--- New Panel ---
VPIP
Limp
Preflop raise
Agg factor
--- Line Feed ---
3-Bet
Fold to 3-bet
Steal
Fold Vs Steal
--- Line Feed ---
Went to Showdown

Do you think there is some more stats I need?
I want to keep it simple tho I grinding at eight tables at the same time.

Do you think there is some stats I don't need?

Then I wonder what values and color I should give each stats?

Hope you can help me!

/MonkeyBrain1

2. You could add: fold to cbet?

3. Originally Posted by Patvs
You could add: fold to cbet?

Yeah, fold to cbet would be nice to add.

Is the value for each colour in your picture good for fullring, 9-max games?
And what value do you think I should have for limpers?

Thanks!

4. Color coding is for 6max cash.
So you should tweak the VPIP/PFR numbers.

(all other number can stay the same)

Limping: instead of "limp" why not have either Limp-Call or Limp-Fold as a stat.
It's more useful knowing how the limper responds to a raise, since you can base the size of your raise on its limp-call/limp-fold stat.

Easiest color coding (for ANY stat) is:
>75%
<40%

5. what would you tweak the VPIP and PFR to? I've scoured threads here and 2+2 and can't find anything definitive.

6. 6 handed--->9 handed
Multiply all values that need adjusting by 6/9 (=0.667)

So the current:
0-12--->0-8 = supertight
12-25--->8-17 = pretty tight
25-33--->17-22 = optimal
33-100---> 22+ = too loose

But instead of just multiplying by 6/9, also take your own game into account and the stake you play.

Stake:
If you play microlimits where all opponents are crazy loose, adjust accordingly

If you're on the tight side, find tables where at least 1 (or 2) players are extremely loose-passive
If your natural style is loose-aggressive (even at fullring), find tables where at least 1 (or 2) players are extremely tight-passive.

7. ty pat for the in depth answer, ty monkey for the thread.

9. Hiya,

Thanks for the guide, very useful.
I am a little confused as to why the colours seem to swap round though e.g.
for VPIP and PFR yellow is really tight and green is loose
but
for Cbet Green is tight and yellow is loose

Why do they swap round?

Am I correct in assuming the orange values are the ones I should be aiming for?

Thanks,
Steve

10. Red = optimal = in-exploitable

Orange = near optimal

Yellow = too low / too high = but difficult to exploit and not very profitable to have such players
Green = too low / too high = easy to exploit therefore highly profitable

--

I would use a different color coding.
Just use white (=neutral) for optimal/near optimal
Red for too LOW
Green for too HIGH

Though I like the additional yellow for being too high/low, just not being very profitable.

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