HUD, colour & value for full ring games. - Page 2
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  1. #11
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    Thanks for the info.

    I was just going to create my own colour code like you said with 3 colours to keep it simple, then decided it would be simpler to just use a HUD someone else had created, but now I just seem to be confusing myself!! haha

    As a beginner do you think I should just stick to 3 colours?

  2. #12
    HM Support Patvs's Avatar
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    Yes.

    And pick easy ranges. (splitting up 0 to 100% in only 3 ranges, one for each color)
    For example Fold BB to Steal:
    0-50% = red
    50-70% = white/neutral
    70%+ = green

    It gets overly complicated using 4-5 (or even 6 colors) where you split up 0-100% into more than 4 ranges.
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  3. #13
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    Quote Originally Posted by Patvs View Post
    You could add: fold to cbet?

    Hello,
    thanks for this stats for 6 handed cash game.

    I can ask the parameters for:
    - flop c bet
    - fold to flop c bet
    - flop agg. factor
    - turn agg. factor
    - river agg. factor
    - won when saw flop

    Thanks a lot!

  4. #14
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    -flop c bet--> c-bet
    - fold to flop c bet--> fold to c-bet
    - flop/turn/river agg. factor--> use the same color coding as aggression factor
    - won when saw flop--> use the same color coding as W$SD
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  5. #15
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    Great!
    A special thanks for you!
    My cash game HUD is ready

  6. #16
    Junior Member stick93's Avatar
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    hello, this is HUD for cash games? I make full ring sng I find this hud a bit long, because it do a lot on my multi tables. Would you setup a simple and effective for sng thank you in advance.

    ps: I use hm2

  7. #17
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    Quote Originally Posted by stick93 View Post
    hello, this is HUD for cash games? I make full ring sng I find this hud a bit long, because it do a lot on my multi tables. Would you setup a simple and effective for sng thank you in advance.

    ps: I use hm2
    HM1 HUD's don't always import nicely to HM2 because a number of the stat names have changed. To import a HM1 HUD to HM2 the creator would need to upload his entire prefs.xml instead of the individual/exported HUD config. This means you then have to delete all of the other HUD layouts that were imported from HM1 that you didn't want, and then edit the desired HUD to make sure everything imported properly.

    It would probably be best to post your request in the HM2 HUD repository forum - http://forums.holdemmanager.com/shar...onfigurations/

    You might also consider using one of the pre-loaded HM2 HUDs as a template for creating your own HUD. I would suggest you try one of the 'harrington' HUDs or the 'Tournament' HUD. If you select one of them from the drop-down menu in the HUD Options > Displayed Stats menu and then choose 'New' you can use it as a template to create your own customized HUD.

  8. #18
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    Thanks for linking me to this thread, I see the color coding is for 6-max I also see you saying how to transfer this to a FR game but I am not excatly sure how to do this. I dont mind doing it but I do not want to be wrong, so if you could help me a little further to help me with my HUD that be great, also when adjusting the colors do I need to mess with any of the filters also?

    Stats I need color ranging on for 9-max
    VPIP
    PFR
    Post Flop Aggression% (is this the best one to use for AG?)
    _____
    TOT Steal
    TOT 3Bet
    Flop CBet
    _____
    TOT Fold to Steal
    TOT Fold to 3Bet
    Flop CBet-Fold

    I would greatly appreciate it if someone would be able to either tell me which color settings to use for these stats or help me to do them myself.

    Also I am not fully sure I understand how to use the aggression stat and if I am using the best one for micro cash 9-max
    thanks a bunch
    I am still on the trial and I really would love to get a great HUD working before it runs out so I can have some decent game time with it before I decide if its something I need to buy or not. Thanks again.

  9. #19
    HM Support Patvs's Avatar
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    Stat ranges: change the ranges based on your gamestyle.
    If you're tight-aggressive, you only need 3 ranges for VPIP / PFR, etc.
    Also tight / normal / loose (4th optional is very loose)

    The percentages: in full ring
    0-8 = very tight
    8-16 = tight
    16-22 = loose
    22+ = very loose.


    VPIP/PFR convert them to full ring by deviding by 1.5
    ALL other stats, you don't have to convert and you can use the same ranges as the pic above.

    Colors in the pic:
    Red: tight
    Orange: normal
    Green: too high/low (and profitable)
    Yellow: too high/low (difficult to exploit and make money from)

    I'd simplify the colors (and ranges) only using 3 colors:
    Red: tight
    White: normal
    Green: loose

    Use very 'easy' ranges. For example
    Fold to Cbet: 0-40 tight (red)
    40-70 normal (white)
    70+ (green)


    Aggression factor: read http://forums.holdemmanager.com/mana...on-factor.html
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  10. #20
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    Quote Originally Posted by Patvs View Post
    awesome thanks for the info BUT on the last thing for AF I am just wondering which stat is the correct one to use here (Mostly used according to the color picture?) in my stats list I see
    Post Flop Aggression%
    Total Aggression Ranking
    Free Play Aggression%
    ""Factor
    and so on . . .

    but which is the exact one that should be used according to this color stat guide. Thanks a bunch

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