Hi!

I'd like to know what is the definition that HM2 uses for HUD filtering for the relative EP and MP...

I think it is like this but would be glad with a clarification


10 handed:
EP: UTG,UTG+1,UTG+2
MP: UTG+3,UTG+4,UTG+5


9 handed:
EP: UTG,UTG+1
MP: UTG+2,UTG+3,UTG+4
8 handed:
EP: UTG
MP: UTG+1,UTG+2,UTG+3

7 handed:
EP: --
MP: UTG,UTG+1,UTG+2
6 handed:
EP: --
MP: UTG,UTG+1
5 handed:
EP: --
MP: UTG

If this is not how HM2 HUD's work could you please put the list as how they work in the same manner as above?

Thanks in advance.