Ongame HUD Problems more than 3 tables = lag
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  1. #1
    Junior Member
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    Default Ongame HUD Problems more than 3 tables = lag

    Hi i just bought HM yesterday and wanted to play but if i open more then 3 tables on ongame (towerskin) my laptop freezes like 10 sec and works maybe 2 seconds normal until it laggs again.
    This is so annoying as im not able to play - what can this be?

    I have a core2duo 2,5ghz with 2gb ram
    should be enough right?

    Thanks for the help in advance...



    ------------------
    System Information
    ------------------
    Time of this report: 7/22/2008, 20:53:32
    Machine name: PAUL911
    Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp.080413-2111)
    Language: German (Regional Setting: German)
    System Manufacturer: LENOVO
    System Model: 6457Y6P
    BIOS: Ver 1.00PARTTBLx
    Processor: Intel(R) Core(TM)2 Duo CPU T9300 @ 2.50GHz (2 CPUs)
    Memory: 2030MB RAM
    Page File: 919MB used, 3002MB available
    Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0c (4.09.0000.0904)
    DX Setup Parameters: Not found
    DxDiag Version: 5.03.2600.5512 32bit Unicode


    ---------------
    Display Devices
    ---------------
    Card name: NVIDIA Quadro FX 570M
    Manufacturer: NVIDIA
    Chip type: Quadro FX 570M
    DAC type: Integrated RAMDAC
    Device Key: Enum\PCI\VEN_10DE&DEV_040C&SUBSYS_20D917AA&REV_A1
    Display Memory: 512.0 MB
    Current Mode: 1440 x 900 (32 bit) (60Hz)
    Monitor: Plug und Play-Monitor
    Monitor Max Res: 1600,1200
    Driver Name: nv4_disp.dll
    Driver Version: 6.14.0011.5685 (English)
    DDI Version: 9 (or higher)
    Driver Attributes: Final Retail
    Driver Date/Size: 12/10/2007 21:03:00, 5742848 bytes
    WHQL Logo'd: Yes
    WHQL Date Stamp: n/a
    VDD: Nicht zutreffend
    Mini VDD: nv4_mini.sys
    Mini VDD Date: 12/10/2007 21:03:00, 6863968 bytes
    Device Identifier: {D7B71E3E-474C-11CF-2F62-D20000C2CB35}
    Vendor ID: 0x10DE
    Device ID: 0x040C
    SubSys ID: 0x20D917AA
    Revision ID: 0x00A1
    Revision ID: 0x00A1
    Video Accel: ModeMPEG2_C ModeMPEG2_D ModeWMV9_B ModeWMV9_A
    Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    Registry: OK
    DDraw Status: Enabled
    D3D Status: Enabled
    AGP Status: Enabled
    DDraw Test Result: Not run
    D3D7 Test Result: Not run
    D3D8 Test Result: Not run
    D3D9 Test Result: Not run








    Even with 2 tables it freezes sometimes but not as often




    And yes I totally switched opacity to max


    Hud Options > Table Preferences -> Opacity and put it totally to the right - thats all right?
    Last edited by ironice85; 07-22-2008 at 03:29 PM.

  2. #2
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    any support would be nice...

  3. #3
    Holdem Manager Support & HUD Guru Mike chops's Avatar
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    Sorry, I'd like to give you good news but I don't really have any

    I did try a tweak with 1.6.1f to make the clear HUD pixels (mostof the table) RGB(0,0,0) with an alpha of 0, as opposed to being color-keyed as transparent. You could try it, but I'd be surprised if it made a great deal of difference.

    Beyond that I'd guess it is some sort of graphics card driver that we can't do a lot about. You could check the nvidia boards and see if they have beta or alternate drivers?

  4. #4
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    Graphic card driver? Could this be? Im now at work but ill try it when i'm at home - thx hope you made a lucky guess i'd kiss you for that

  5. #5
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    didnt change ANYTHING - i opened taskmanager to look at the cpu usage % and its still just around 10-18% and ram is on 900 ~ when its lagging like hell i cant click anymore on any buttons and the cards "freeze/stop"

    Can please some programmer look into my problem?
    I think 80$ is pretty much for a programm which doesnt work for me AT ALL. Its useless for me with this enormous lag.

    btw: I also flashed bios no changes at all.

  6. #6
    Holdem Manager Support & HUD Guru Mike chops's Avatar
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    You mention ongame specifically. Have you tried other sites?

  7. #7
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    not yet but i need it on ongame - will test it on ftp tomorrow so i can tell you at least if its just on ongame...

  8. #8
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    ftp works normal .... !? help pls want to get ongame working

  9. #9
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    HM support is really bad....

  10. #10
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    Hello!??

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