Hi!
It is great HM2 has HUD filters, that I could use to understand the difference how villains play when there are 6 players, or 3 players left on final tourney table. Because of ICM the strategies are differ.
However, stat coloring could not be altered.
That put me in stuck preparing HUD profile
- if I color stats for optimal understanding when we are 6 (loose play), so I got incorrect loose colors on bubble (when we're playing much tigher)
- at other hand, If I color HUD for bubble stage, i got extremely tight stat colors on early stages
Both are inappropriate
Is it a chance to auto-switch HUD profiles, along with HUD filtering, based on active player count on the table??