2.4.1.0
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-Added quick select drop down for action sequences. This will show every sequence per street to reduce duplicate work
-Added prefixes to color definition so that they can be used more easily for prefixed badges
-Added test to composite definitions
-Fixed bug where items would appear repeatedly in a badge popup when the badge was created through a color definition if a player met the requirements for multiple game types
-Fixed a bug where an opportunity would not be recorded when a hand folded around to the big blind in some instances
-Fixed a bug where an opportunity was erroneously awarded even though effective stack conditions were not met
-Removed automatic coloring of notes as HUD stats since it caused more consternation than value (PENDING NEXT HM2 RELEASE)
-Improved algorithm for showing both ordered badges and prefixed badges together (PENDING NEXT HM2 RELEASE)
-Modified composite stats to be able to show better precision as HUD stats or popup stats (PENDING NEXT HM2 RELEASE)
-Improved HM2 stat loading algorithm so NC always gets the stat on the first attempt (PENDING NEXT HM2 RELEASE)
-Added the option to scale/not scale badges in the HUD (PENDING NEXT HM2 RELEASE)