NoteCaddy 2.4 - The future's on the bound - Page 2
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  1. #11
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    Sorry

    Cbet.txtHandCheck.txtTestCbebSeq.xml

    The definition should be successfull for hero for both hands.

  2. #12
    NoteCaddy sreticentv's Avatar
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    Quote Originally Posted by plumelch View Post
    Sorry

    Cbet.txtHandCheck.txtTestCbebSeq.xml

    The definition should be successfull for hero for both hands.
    Thank you for these details. The notes would still be taken correctly but the test environment is confused since a failure reason still got populated. Overall it's still a bug and will be fixed for the next release. Thank you for the details.

  3. #13
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    Ty for all your answer.
    Last edited by Olaf; 06-01-2012 at 09:35 AM.

  4. #14
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    Quote Originally Posted by sreticentv View Post
    "Segoe UI" but I don't that it's installed by default on windows 95
    Windows 95? Yes, 8-9 years ago i was happy user of Win 95 950b, but now i have XP.

    Quote Originally Posted by sreticentv View Post

    That didn't look bad enough in the video to get realtime priority
    I would agree with you, although this makes the analysis of Action Sequence is very complicated , but now discovered a very bad feature - hangs not only SEEK but also and notes creation. At the forum I have seen many reports of hangs/crash notes creation, but do not read them - and so, perhaps this is one of the understandable reasons and a little reduce your headaches.
    If you saw in my wideo, Seek is hangs on 204 hands, so Notes creation hangs in 204 hand too. As only i make inactive this definition, or, even, delete last Sequence action in this def which leads to hang Seek - all is Ok while notes creation.
    I post my Def in previous messages, so you can test it.
    Last edited by Olaf; 06-01-2012 at 10:48 AM.

  5. #15
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    Hi Sreti.

    I have a new "bug" with sequences (NC 2.4.02).

    Simple sequence : I want to identify a player posting BB out of the blinds

    When I test the note for player4

    The message is : PostBB could have happened but did not candidate

    The note should be successfull for player 4

    Testdef.xml
    HandPostBBOutofBlinds.txt

  6. #16
    NoteCaddy sreticentv's Avatar
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    Thank you for the detailed report plumelch. NC is indeed not equating an out of position BB with a post dead in this case. This will be fixed for the next version (Friday target)

  7. #17
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    Sreti, we had some problems with forum work, so, do you see my message # 14 in this thread? This is like on serious problem.

  8. #18
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    Please, bring back Definition Analysis > Player, History>Player ASAP, so we can properly analyze the definition.

  9. #19
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    This def work fine in 2.4.0.1 but don't work in 2.4.0.2

    This def must calculate turn check/fold % by preflop raiser.
    And now it always show 100%, because not count check/raise, and check/call actions.
    Attached Files Attached Files

  10. #20
    NoteCaddy sreticentv's Avatar
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    Quote Originally Posted by Olaf View Post
    This def work fine in 2.4.0.1 but don't work in 2.4.0.2

    This def must calculate turn check/fold % by preflop raiser.
    And now it always show 100%, because not count check/raise, and check/call actions.
    This can only be modeled using action sequences. Why? Because fold is a special case so
    if fold fails and "all actions performed" fails then it's 2 fails so no opportunity
    If note creation is freezing for you please make sure you have the latest version and submit a log http://wiki.assaultware.com/How-to-m...o-support.ashx

    This broke with the fix to the definition you submitted 1_03_PR,ANY_P,_2_BARRELS_STRONG
    There is no way for it to work both ways

    edit: I removed the fix made for the above definition since a lot of people are complaining now with 2.4.0.2. Although nobody provides any details, I suspect that is the reason

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