1.10 Beta 7 (Old Thread Closed) - Page 3
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  1. #21
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    Quote Originally Posted by BRB View Post
    I'm playing at Boss for a while with a converter which converts Boss hand history to PP format. Since HM recognizes Boss tables from now, I have lost all of my stats in the hud (because the guy XYZ at PP isn't equal with the guy XYZ at Boss)

    Is there any way to tell HM to treat my old PP hands like they were Boss hands?
    +1

  2. #22
    Member LostCause's Avatar
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    Quote Originally Posted by cirobonano View Post
    Could you please start a locked thread with only the release info, like for 1.09?
    +1

  3. #23
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    Quote Originally Posted by BRB View Post
    I'm playing at Boss for a while with a converter which converts Boss hand history to PP format. Since HM recognizes Boss tables from now, I have lost all of my stats in the hud (because the guy XYZ at PP isn't equal with the guy XYZ at Boss)

    Is there any way to tell HM to treat my old PP hands like they were Boss hands?
    The same problem.

  4. #24
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    Update completely messed up my Ladbrokes HUD configuration (placement)..

  5. #25
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    Quote Originally Posted by dirtylobster View Post
    Update completely messed up my Ladbrokes HUD configuration (placement)..
    No biggie though, easy to fix with the Card and Alignment Edit feature.

  6. #26
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    OMG if you support boss media please don't forget to put 5-max in the preferred seat. Cause bossmedia has almost only 5max tables.

  7. #27
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    Quote Originally Posted by BRB View Post
    I'm playing at Boss for a while with a converter which converts Boss hand history to PP format. Since HM recognizes Boss tables from now, I have lost all of my stats in the hud (because the guy XYZ at PP isn't equal with the guy XYZ at Boss)

    Is there any way to tell HM to treat my old PP hands like they were Boss hands?
    Just import your old hands

  8. #28
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    Quote Originally Posted by zeross View Post
    Just import your old hands
    I've got my old hands only in PP format, so that's not an option.

  9. #29
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    I'm getting the following "unhandled exception" on startup:

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.TypeInitializationException: The type initializer for '<Module>' threw an exception. ---> System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
    at <PrivateImplementationDetails>{1100C8AA-B3AF-4064-B36C-E757D329D2CC}.$$method0x600000B-0(Int32 ‎, Int32 ‎)
    at <PrivateImplementationDetails>{1100C8AA-B3AF-4064-B36C-E757D329D2CC}.$$method0x6000009-0(Boolean ‎)
    at <PrivateImplementationDetails>{1100C8AA-B3AF-4064-B36C-E757D329D2CC}.$$method0x6000008-0(Boolean ‎, Boolean ‎)
    at .cctor()
    --- End of inner exception stack trace ---
    at HoldemManager.frmLoading.d()
    at HoldemManager.frmLoading.a(Object A_0, EventArgs A_1)
    at System.Windows.Forms.Timer.OnTick(EventArgs e)
    at System.Windows.Forms.Timer.TimerNativeWindow.WndPr oc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3603 (GDR.050727-3600)
    CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
    ----------------------------------------
    HoldemManager
    Assembly Version: 1.9.1.0
    Win32 Version: 1.9.1.0
    CodeBase: file:///C:/Program%20Files/RVG%20Software/Holdem%20Manager/HoldemManager.exe
    ----------------------------------------
    System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    DevComponents.DotNetBar2
    Assembly Version: 8.3.0.0
    Win32 Version: 8.3.0.0
    CodeBase: file:///C:/Program%20Files/RVG%20Software/Holdem%20Manager/DevComponents.DotNetBar2.DLL
    ----------------------------------------
    System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3082 (QFE.050727-3000)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    Accessibility
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
    ----------------------------------------
    DeployLX.Licensing.v3
    Assembly Version: 3.2.2000.0
    Win32 Version: 3.2.2000.3751
    CodeBase: file:///C:/Program%20Files/RVG%20Software/Holdem%20Manager/DeployLX.Licensing.v3.DLL
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

  10. #30
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    Quote Originally Posted by zeross View Post
    Just import your old hands
    Why you removed your old hands they are in users/***/appdata/local/bossmedia and something there if you haven't delete those you can import them.
    If not your screwed

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