HUD in accordance to # of players
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  1. #1
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    Lightbulb HUD in accordance to # of players

    If I were to go into my hud options can I apply different colors to different numbers based on # of players. pry sounds confusing...

    for instance, VPIPs in SNGs are going to go up as the field gets smaller; so when I color code numbers in HUD I want to compensate this. I know I can already assign the HUD to filter for # of players, this is great but I want to be able to tell HEM I want red numbers for a vpip over 30 with 4 ppl; but I want it red also when there are 5 guys and he has a VPIP over 26.....

    Can I get this specific??

  2. #2
    HM Support netsrak's Avatar
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    Sorry but thats not supported and i see no chance that this is being added to HM1.

  3. #3
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    is it supported in HM 2?

  4. #4
    HM Support Patvs's Avatar
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    In HM2 (also possible in HM1) the trick is to change the HUD configuration.

    So you make a HUD config 1: early phase and a HUD config 2: late phase (with other COLOR RANGES).
    Then you manually switch HUD configurations.
    Switching HUDs is easier in HM2. (just 1 click at the table)
    In HM1, rightclick on the table in TableManager and select a different HUD configuration.
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