•Alter the colour of an individual statistic based on two different thresholds. For example, a
HUD may show a VPIP statistic in red if it is less than 20%, white if it is between 20%-30%
and green if it is greater than 30%. However, the thresholds must be raw values and cannot
be dynamically calculated or population-percentile based.
HUDs may not:
Have statistics which are filtered based on card values. For example, AGGRESSION
FREQUENCY is fine, AGGRESSION FREQUENCY ON FLUSH DRAW BOARDS is not.
• Dynamically change which statistics are shown after the cards are dealt. For example,
displaying FOLD TO CBET but only after a flop is seen is prohibited.
• Dynamically change which statistics are shown based on player/opponent tendencies. For
example, displaying FOLD TO CBET but only for players that have high folds to continuation
bets is prohibited.
• Rate, label, categorise or stereotype players based on their tendencies
•Display graphical representations of more than one numerical datapoint. For example, bet
size / hand strength scatter plots are prohibited but a 0-100 “temperature gauge”
representation of a player’s VPIP is permitted.
Those are some of the new PS rules, so seems like the badges are not going to be allowed anymore, but I use them in a different way than most people and what I use them for is to make a numerical representation, for example:
I have color coded badges to represent players fold to 3bet in this way: a red badge if the Fold to 3bet is less than 35%, Yellow is the fold to 3bet is between 35-65% and green if the fold to 3bet is over 65%
Reading this rules seems like this type of use might still be permited since all I'm doing is representing a numerical value with a color and save some HUD space since the statistic will take "Two slots" but the badge is very small and I'm not filtering for the hand values, so I'll like to know your thoughts, also are the Heat maps still be allowed? and the HM2 auto rate rules I think are going to be baned right?
ty very much