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View Full Version : Ramdisk Solution To Missed Hands On Ongame?



TheEdzyProjekt
04-11-2009, 04:43 PM
I was looking at this to set up my HEM and the auto default for "Media Type" was "Fixed Media". Do I leave it at that or change it to "RAM Drive"? This is at the part where you install "ramdisk" and select the settings.

morny
04-11-2009, 05:00 PM
I honestly cant remember but if it was a setting other than default im sure i would have mentioned to change it so leave it on default, the only option you need to choose is removable media

TheEdzyProjekt
04-11-2009, 05:10 PM
So leave it on "Fixed Media" which is the default or change it to "Removable Media"?

morny
04-11-2009, 05:28 PM
Sorry its been so long since ive installed that im foggy but i just checked the FAQ and it says to choose Removable Media see FAQ here http://www.holdemmanager.net/faq/?f=148

TheEdzyProjekt
04-11-2009, 06:02 PM
I have now created a database file and in step number 9 it says "Move that db file to the root of your ramdrive R:". Do I put it in the "TEMP" file that's in the R: drive or just in the R: drive itself?

madlion
04-11-2009, 08:59 PM
I just stuck mine in drive works fine

TheEdzyProjekt
04-12-2009, 10:39 AM
Everything seems to be working fine now. I moved the database file from the database in the Redkings folder and moved it to the R: dive. But it didn't delete it from the Redkings folder it just copied it from there to the R: drive. Is that correct?

morny
04-12-2009, 04:22 PM
Yeah thats fine, its still taking the info from the one in the R drive

logitech
04-20-2009, 09:42 AM
Any idea if HEM can fully support Ongame HH now? I thought Ongame sites such as Redkings are supposed to release the fixes in Jan 2009 to tackle issues with HEM.

morny
04-20-2009, 10:18 AM
Not sure what you mean, Ongame dont produce HH then write to a database, the Ongame database wasnt designed for other appications to query it at the same time ongame is accessing it which causes the issues, the Ongame Ramdisk solution is getting the vast majority of people 100% or close to it but because of the design of the database 100% is almost impossible to gaurantee but its pretty close now, Ongame havent made any changes im aware of