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View Full Version : Are the payout structures for FTP 45s correct



Basic
03-07-2011, 08:36 AM
It displays, 45 Man (36,24,15,10,6,5,4) when analysing a game but oddly if you try to make a copy to do a custom structure it comes up with the (correct I think) 6 man payout (38,25,16,10,6,5)

Cheers.

netsrak
03-07-2011, 09:27 AM
We need to check it, thanks for this.

SitNGo Wizard
03-07-2011, 04:19 PM
Are you running the latest release? Tournament structures in the Wizard now support decimal point accuracy in the payouts, so this should work correctly.

Basic
03-09-2011, 11:03 PM
No mine was set to version 1.0.2.023.
I'll try the latest update patch.

This does seem to be the current version
And it does support decimal point, but the payout structure looks wrong, should be only 6 getting paid. As I mentioned above if you do a custom copy using this the new one comes out with the correct values, starting with 38.

http://i1237.photobucket.com/albums/ff478/GoldMetal/SnGWis45man.jpg

SitNGo Wizard
03-09-2011, 11:19 PM
That's strange. When I use the 45-man structure the payouts are 31.1, 22.2, 15.6, 11.1, 8.9, 6.7, and 4.4. When I create a user defined tournament structure based on the 45-man structure, the payouts are the same.

Can you post a screen shot?

Basic
03-16-2011, 05:12 PM
That's strange. When I use the 45-man structure the payouts are 31.1, 22.2, 15.6, 11.1, 8.9, 6.7, and 4.4. When I create a user defined tournament structure based on the 45-man structure, the payouts are the same.

Can you post a screen shot?
Your ones seem different again - I would expect a six man payout 38,25,16,10,6,5

The screen shot in the above post is what comes out if I select the standard FTP 45man, ie, payouts 36,24,15,10,6,5,4.

and I must have made a mistake previously on the copy because now that I have tried it again I get the same 36,24,15,10,6,5,4 structure. This is a seven man payout though and does not match the FT site, at least on the $11 non-turbo ones I play.

SitNGo Wizard
03-16-2011, 05:25 PM
OK, I see the problem now. I will fix it in the next release.

Basic
03-16-2011, 07:04 PM
Cheers