View Full Version : Raise-Call Range
Ediddy
01-30-2011, 06:00 PM
Is it possible for the SNG Wizard to incorporate a Raise-Call Range feature base on villain’s Resolve Range and stack size? Or does this feature already exist?
Thanks for replying.
SitNGo Wizard
02-01-2011, 10:38 PM
Do you mean where an opponent raises, the hero pushes, and the opponent calls? The Wizard does already analyze that scenario.
Ediddy
02-02-2011, 01:49 PM
Hi,
I am actually looking for the opposite of what you are describing… where I raise, the villain shoves, and I would like to figure out what the calling range would be based on villain ‘s stack size and shoving range.
Thanks for responding.
SitNGo Wizard
02-02-2011, 01:57 PM
This is not supported yet, but planned for the future.
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