View Full Version : Parameters for interpreting donk bet and check raise stats

04-27-2013, 11:47 AM
I want to incorporate stats for villains donk betting and checkraising in my HUD. I like to colour code depending on player types. So ,as an example,for 6 max for VPIP I may have ,say, blue for a nit with less than 16%, orange for 'normal' players from 16%-29%,purple for loose players from 30-39% and green for fish with 40% or more.

Can anyone come up with useful classifications for donk betting or check raising stats?