Way2Loose
07-24-2010, 06:21 PM
Talk to me about overall philosophy of color coding stats.
Is it better to use Red for Dangerous player, or Red for extreme variation from "normal", high or low?
Is it better to use Green for exploitable, or Green for almost no variation from "normal", high or low?
How many color ranges are necessary, useful, or optimal? 3? 5? At what point is the number of color ranges more confusing than helpful?
I am considering color coding with something like:
yellow = "normal", average, or desirable value
red = abnormal highly aggressive value, high stealing, high cbet, etc.
green = abnormally low aggression, low stealing, low cbet, etc.
For moderate numbers of stacked tables. Typically 10-12. Occasionally up to 20-22.
Is it better to use Red for Dangerous player, or Red for extreme variation from "normal", high or low?
Is it better to use Green for exploitable, or Green for almost no variation from "normal", high or low?
How many color ranges are necessary, useful, or optimal? 3? 5? At what point is the number of color ranges more confusing than helpful?
I am considering color coding with something like:
yellow = "normal", average, or desirable value
red = abnormal highly aggressive value, high stealing, high cbet, etc.
green = abnormally low aggression, low stealing, low cbet, etc.
For moderate numbers of stacked tables. Typically 10-12. Occasionally up to 20-22.