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View Full Version : Use Winning/Losing Row Colours



oibits
10-03-2009, 03:05 PM
Originally I had it switched on and then had the red and green hands in the display. I was playing around and decided to turn it off, then all the hands went grey. So far so good.

However, now when I click it on again the hands don't go back to red/green. No matter how many times I click it on or off and restart HEM etc.

I have beta 35.

fozzy71
10-03-2009, 03:55 PM
I was not able to reproduce this bug.

Please update to the latest beta - http://www.holdemmanager.com/downloads/HmBetaUpdate.exe

Under Vista and Windows 7 make sure UAC is disabled http://www.holdemmanager.net/faq/afmmain.aspx?faqid=73 and/or holdemmanager.exe and hmhud.exe are started as administrator. Run the windows explorer and navigate to your Holdemmanager installation directory. Right click the holdemmanager.exe and the hmhud.exe executable and select "Run as admin" from the popup menu.

Add exceptions to the windows firewall, even if it is off. If you have a 3rd party firewall, do the equivalent or uninstall it temporarily - http://www.holdemmanager.net/faq/afmviewfaq.aspx?faqid=171

What operating system? Make sure your video card drivers and windows auto updates are fully updated. Make sure you have Microsoft .NET FRamework 3.5 SP1 installed.

oibits
10-03-2009, 05:28 PM
I have the latest beta, video, windows and .Net 3.5 SP1 all up to date. I run on XP.

Please see attached screen shot.

fozzy71
10-03-2009, 10:10 PM
I have forwarded this thread to the developer for a reply.

fozzy71
10-05-2009, 04:42 PM
Does this solve the issue for you??


For the last several versions I have lost the color coding for the won and lost hands in any list of hands. Not a big deal, but would be nice to have the red and green lines back instead of all just white. Currently on beta 34.

Edit: sorted it out, I had removed the NetBBsWon(bbs) column which causes the rows to not be colored.

oibits
10-05-2009, 04:52 PM
It solves it, but that's a workaround and not really a fix.

It's not a big deal, so please just add it to the list of things to be fixed in the future.

Thanks

Rvg72
10-06-2009, 05:52 PM
This is fixed in beta 36

Thanks,
Roy