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View Full Version : Avg strength(fixed in next vers)



smoothjazz
01-10-2012, 08:52 AM
The avg strenth is not correct in internal version 6088.
The value is always 0 or 1.

nilaynilay
01-10-2012, 09:22 AM
can you post a screen shot showing this please. i havent upgraded yet as i dont play on stars.

also what is the version of NC.

smoothjazz
01-10-2012, 10:07 AM
The version I have the problem is 2.2.2.2
Sorry I had replaced notecaddy files with old version (file date 1/6) and worked well.
So I can't post a screen shot.

nilaynilay
01-10-2012, 10:13 AM
what is the version of nc where its working well?

nilaynilay
01-10-2012, 10:34 AM
Confirmed bug. written up

sreticentv
01-10-2012, 06:39 PM
This is the problem with internal builds going out. Sometimes things are only done half way. Anyways it should already be fixed.

smoothjazz
01-10-2012, 08:41 PM
This is the problem with internal builds going out. Sometimes things are only done half way. Anyways it should already be fixed.
appreciate!

smoothjazz
01-13-2012, 08:39 AM
I still get this bug in official version 6088.
plz help!

sreticentv
01-13-2012, 09:19 AM
The bug set the aggregates to 0 in an internal release so the fix would be a reset and reprocess, unfortunately

smoothjazz
01-13-2012, 09:25 AM
Could you release a new version to fix this?
Cuz My database is big , by resetting note cost me half day.
I have been reset many times after getting this bug.
It's quite annoying!

smoothjazz
01-18-2012, 03:03 AM
fixed in 2.2.2.3

johncc
01-18-2012, 05:47 AM
If I drag average strength into the column, it still shows either 0 or 1 (2.2.2.3)

smoothjazz
01-18-2012, 05:52 AM
If I drag average strength into the column, it still shows either 0 or 1 (2.2.2.3)
So It didn't work for you.
Did you overwrite NC files with the newest version released by 1/17?
http://www.assaultware.com/NoteCaddy.latest.zip

sreticentv
01-18-2012, 05:58 AM
If they're broken you'd have to reset to fix them

johncc
01-18-2012, 06:29 AM
agh ok,

nilaynilay
01-18-2012, 11:35 AM
I have actually seen some issues with avg strength in the latest version(Internal Update). namely it reported 0 for a definition where villians must have shown down top pair top kicker

I have written up a bug about this. I am just posting this here to see if any similar cases are out there.

GabeTheKid
04-16-2012, 05:49 PM
I am having the same problem.

I was going through the "Just getting started with NoteCaddy?" thread and I was doing everything you did in the examples in NoteCaddy to get a better feel for it. However, when I add the 'average' and 'Avg Strength' there are some bugs I think.

1) For the Average column, there are many definitions with '100' average and I don't think they're correct. For instance, DonkBets shows an average of 100. Based on the "Just getting started with NoteCaddy?" article, that means that our player pool Donk Bets 100% of the time. That obviously isn't right. There are about 10 definitions in total that have 100 as their average.

2) For the Avg Strength column, all of the numbers are either 0 or 1. I believe I have the latest version of NoteCaddy and HEM2 so I'm not sure why this is happening.

Thanks

sreticentv
04-16-2012, 06:34 PM
I am having the same problem.

I was going through the "Just getting started with NoteCaddy?" thread and I was doing everything you did in the examples in NoteCaddy to get a better feel for it. However, when I add the 'average' and 'Avg Strength' there are some bugs I think.

1) For the Average column, there are many definitions with '100' average and I don't think they're correct. For instance, DonkBets shows an average of 100. Based on the "Just getting started with NoteCaddy?" article, that means that our player pool Donk Bets 100% of the time. That obviously isn't right. There are about 10 definitions in total that have 100 as their average.
Thanks

Maybe it's not clear but when a note is not set up to show missed opportunities, then it doesn't work like a stat and it will always be 100. Those 10 are set up like that because there are default stat equivalents and processing them as stats is slower.

GabeTheKid
04-16-2012, 07:36 PM
Maybe it's not clear but when a note is not set up to show missed opportunities, then it doesn't work like a stat and it will always be 100. Those 10 are set up like that because there are default stat equivalents and processing them as stats is slower.

I see. What about the second issue with the 0s and 1s?

sreticentv
04-17-2012, 05:48 AM
Do players' spark/scatter graphs show normal values? Does that still show only 0s and 1s if you reset/reprocess notes? Also, make sure it isn't an issue with numbers getting cut off