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IFoldForFood
01-09-2012, 08:39 AM
Hi,

I'd made a new "Notes Definition" and now the task processor seems to run endless. After 6 hours it still shows no progress.
44121

The definition is:


<?xml version="1.0" encoding="utf-8"?>
<ReadDescription xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<ID>e60156be-cb2a-43ea-a5b7-33c3e58c7f57</ID>
<Name>CR_Flop_HU</Name>
<Output>c/r FLOP HU $flophandrange</Output>
<DefaultPopup />
<ManuallySetPopups />
<TotalInstances>0</TotalInstances>
<TotalOpportunities>0</TotalOpportunities>
<TotalNetBigBlinds>0</TotalNetBigBlinds>
<TotalStrength>0</TotalStrength>
<StrengthInstances>0</StrengthInstances>
<BadgeIndex>10</BadgeIndex>
<BadgeFile />
<IsHoldem>true</IsHoldem>
<IsOmaha>false</IsOmaha>
<GameLimits>
<LimitTypes>FixedLimit</LimitTypes>
</GameLimits>
<State>PendingRemovalAndCreation</State>
<IsActive>true</IsActive>
<UseCaddySpark>true</UseCaddySpark>
<IsShowInNotesPopup>true</IsShowInNotesPopup>
<Gamesizes />
<Positions />
<Preflopactions>
<PreflopActions>LimpCall</PreflopActions>
<PreflopActions>ColdCallMinRaise</PreflopActions>
<PreflopActions>ColdCallRaise</PreflopActions>
<PreflopActions>ColdCallThreeBet</PreflopActions>
<PreflopActions>ColdCallThenFourBet</PreflopActions>
<PreflopActions>PostAnte</PreflopActions>
<PreflopActions>OpenRaiseCall</PreflopActions>
<PreflopActions>ThreeBetCall</PreflopActions>
</Preflopactions>
<PreviousPreflopactions />
<PreviousFlopActions />
<PreviousTurnActions />
<PreviousRiverActions />
<HoleCards />
<OmahaFilterGroups />
<OmahaFilters />
<StackSizes />
<TableTypes />
<TournamentSpeeds />
<HeroColors />
<EnemyColors />
<HeroColorDefinitions />
<EnemyColorDefinitions />
<IsFoldedToPlayerPreflop>false</IsFoldedToPlayerPreflop>
<IsMustShowdown>true</IsMustShowdown>
<IsMustNotShowdown>false</IsMustNotShowdown>
<IsMustAIPF>false</IsMustAIPF>
<IsMustAIFlop>false</IsMustAIFlop>
<IsMustAITurn>false</IsMustAITurn>
<IsMustAIRiver>false</IsMustAIRiver>
<IsMustActFlop>true</IsMustActFlop>
<IsMustActTurn>false</IsMustActTurn>
<IsMustActRiver>false</IsMustActRiver>
<IsMustNotActFlop>false</IsMustNotActFlop>
<IsMustNotActTurn>false</IsMustNotActTurn>
<IsMustNotActRiver>false</IsMustNotActRiver>
<FlopActions>
<PostflopActions>CheckMinRaise</PostflopActions>
<PostflopActions>CheckPotRaise</PostflopActions>
<PostflopActions>CheckOverRaise</PostflopActions>
<PostflopActions>CheckNRaise</PostflopActions>
</FlopActions>
<TurnActions />
<RiverActions />
<FlopHands>
<HandClassifications>BottomPair</HandClassifications>
<HandClassifications>MiddlePair</HandClassifications>
<HandClassifications>AA_Overpair</HandClassifications>
<HandClassifications>KK_Overpair</HandClassifications>
<HandClassifications>QQ_Overpair</HandClassifications>
<HandClassifications>JJ_Overpair</HandClassifications>
<HandClassifications>TT_Overpair</HandClassifications>
<HandClassifications>KK_Underpair</HandClassifications>
<HandClassifications>QQ_Underpair</HandClassifications>
<HandClassifications>JJ_Underpair</HandClassifications>
<HandClassifications>TT_Underpair</HandClassifications>
<HandClassifications>Underpair</HandClassifications>
<HandClassifications>Overpair</HandClassifications>
<HandClassifications>TopPairTopKicker</HandClassifications>
<HandClassifications>TopPairHighKicker</HandClassifications>
<HandClassifications>TopPairMidKicker</HandClassifications>
<HandClassifications>TopPairLowKicker</HandClassifications>
<HandClassifications>TwoPair</HandClassifications>
<HandClassifications>TopTwoPair</HandClassifications>
<HandClassifications>GoodTwoPair</HandClassifications>
<HandClassifications>TripsTopKicker</HandClassifications>
<HandClassifications>TripsFaceKicker</HandClassifications>
<HandClassifications>TripsMidKicker</HandClassifications>
<HandClassifications>TripsLowKicker</HandClassifications>
<HandClassifications>BottomSet</HandClassifications>
<HandClassifications>MidSet</HandClassifications>
<HandClassifications>TopSet</HandClassifications>
<HandClassifications>LowStraight</HandClassifications>
<HandClassifications>MidStraight</HandClassifications>
<HandClassifications>NutStraight</HandClassifications>
<HandClassifications>LowFlush</HandClassifications>
<HandClassifications>MidFlush</HandClassifications>
<HandClassifications>HighFlush</HandClassifications>
<HandClassifications>NutFlush</HandClassifications>
<HandClassifications>FullHouse</HandClassifications>
<HandClassifications>NutFullHouse</HandClassifications>
<HandClassifications>Quads</HandClassifications>
<HandClassifications>StraightFlush</HandClassifications>
<HandClassifications>Nothing</HandClassifications>
<HandClassifications>AHighOneOver</HandClassifications>
<HandClassifications>AHighTwoOvers</HandClassifications>
<HandClassifications>KHighOneOver</HandClassifications>
<HandClassifications>KHighTwoOvers</HandClassifications>
<HandClassifications>LowFlushDraw</HandClassifications>
<HandClassifications>MidFlushDraw</HandClassifications>
<HandClassifications>HighFlushDraw</HandClassifications>
<HandClassifications>NutFlushDraw</HandClassifications>
<HandClassifications>InsideStraightDraw</HandClassifications>
<HandClassifications>OpenEndedStraightDraw</HandClassifications>
<HandClassifications>ComboDraw</HandClassifications>
<HandClassifications>TwoOversAndFlushDraw</HandClassifications>
<HandClassifications>TwoOversAndStraightDraw</HandClassifications>
<HandClassifications>TwoOversAndComboDraw</HandClassifications>
<HandClassifications>TopPairAndFlushDraw</HandClassifications>
<HandClassifications>TopPairAndInsideStraightDraw</HandClassifications>
<HandClassifications>TopPairAndOESD</HandClassifications>
<HandClassifications>TopPairAndComboDraw</HandClassifications>
<HandClassifications>PairAndFlushDraw</HandClassifications>
<HandClassifications>PairAndInsideStraightDraw</HandClassifications>
<HandClassifications>PairAndOESD</HandClassifications>
<HandClassifications>PairAndComboDraw</HandClassifications>
<HandClassifications>TwoPairAndFlushDraw</HandClassifications>
<HandClassifications>TwoPairAndInsideStraightDraw</HandClassifications>
<HandClassifications>TwoPairAndOESD</HandClassifications>
<HandClassifications>TwoPairAndComboDraw</HandClassifications>
<HandClassifications>TripsAndFlushDraw</HandClassifications>
<HandClassifications>TripsAndInsideStraightDraw</HandClassifications>
<HandClassifications>TripsAndOESD</HandClassifications>
<HandClassifications>TripsAndComboDraw</HandClassifications>
<HandClassifications>StraightAndFlushDraw</HandClassifications>
</FlopHands>
<TurnHands>
<HandClassifications>BottomPair</HandClassifications>
<HandClassifications>MiddlePair</HandClassifications>
<HandClassifications>AA_Overpair</HandClassifications>
<HandClassifications>KK_Overpair</HandClassifications>
<HandClassifications>QQ_Overpair</HandClassifications>
<HandClassifications>JJ_Overpair</HandClassifications>
<HandClassifications>TT_Overpair</HandClassifications>
<HandClassifications>KK_Underpair</HandClassifications>
<HandClassifications>QQ_Underpair</HandClassifications>
<HandClassifications>JJ_Underpair</HandClassifications>
<HandClassifications>TT_Underpair</HandClassifications>
<HandClassifications>Underpair</HandClassifications>
<HandClassifications>Overpair</HandClassifications>
<HandClassifications>TopPairTopKicker</HandClassifications>
<HandClassifications>TopPairHighKicker</HandClassifications>
<HandClassifications>TopPairMidKicker</HandClassifications>
<HandClassifications>TopPairLowKicker</HandClassifications>
<HandClassifications>TwoPair</HandClassifications>
<HandClassifications>TopTwoPair</HandClassifications>
<HandClassifications>GoodTwoPair</HandClassifications>
<HandClassifications>TripsTopKicker</HandClassifications>
<HandClassifications>TripsFaceKicker</HandClassifications>
<HandClassifications>TripsMidKicker</HandClassifications>
<HandClassifications>TripsLowKicker</HandClassifications>
<HandClassifications>BottomSet</HandClassifications>
<HandClassifications>MidSet</HandClassifications>
<HandClassifications>TopSet</HandClassifications>
<HandClassifications>LowStraight</HandClassifications>
<HandClassifications>MidStraight</HandClassifications>
<HandClassifications>NutStraight</HandClassifications>
<HandClassifications>LowFlush</HandClassifications>
<HandClassifications>MidFlush</HandClassifications>
<HandClassifications>HighFlush</HandClassifications>
<HandClassifications>NutFlush</HandClassifications>
<HandClassifications>FullHouse</HandClassifications>
<HandClassifications>NutFullHouse</HandClassifications>
<HandClassifications>Quads</HandClassifications>
<HandClassifications>StraightFlush</HandClassifications>
<HandClassifications>Nothing</HandClassifications>
<HandClassifications>AHighOneOver</HandClassifications>
<HandClassifications>AHighTwoOvers</HandClassifications>
<HandClassifications>KHighOneOver</HandClassifications>
<HandClassifications>KHighTwoOvers</HandClassifications>
<HandClassifications>LowFlushDraw</HandClassifications>
<HandClassifications>MidFlushDraw</HandClassifications>
<HandClassifications>HighFlushDraw</HandClassifications>
<HandClassifications>NutFlushDraw</HandClassifications>
<HandClassifications>InsideStraightDraw</HandClassifications>
<HandClassifications>OpenEndedStraightDraw</HandClassifications>
<HandClassifications>ComboDraw</HandClassifications>
<HandClassifications>TwoOversAndFlushDraw</HandClassifications>
<HandClassifications>TwoOversAndStraightDraw</HandClassifications>
<HandClassifications>TwoOversAndComboDraw</HandClassifications>
<HandClassifications>TopPairAndFlushDraw</HandClassifications>
<HandClassifications>TopPairAndInsideStraightDraw</HandClassifications>
<HandClassifications>TopPairAndOESD</HandClassifications>
<HandClassifications>TopPairAndComboDraw</HandClassifications>
<HandClassifications>PairAndFlushDraw</HandClassifications>
<HandClassifications>PairAndInsideStraightDraw</HandClassifications>
<HandClassifications>PairAndOESD</HandClassifications>
<HandClassifications>PairAndComboDraw</HandClassifications>
<HandClassifications>TwoPairAndFlushDraw</HandClassifications>
<HandClassifications>TwoPairAndInsideStraightDraw</HandClassifications>
<HandClassifications>TwoPairAndOESD</HandClassifications>
<HandClassifications>TwoPairAndComboDraw</HandClassifications>
<HandClassifications>TripsAndFlushDraw</HandClassifications>
<HandClassifications>TripsAndInsideStraightDraw</HandClassifications>
<HandClassifications>TripsAndOESD</HandClassifications>
<HandClassifications>TripsAndComboDraw</HandClassifications>
<HandClassifications>StraightAndFlushDraw</HandClassifications>
</TurnHands>
<RiverHands>
<HandClassifications>BottomPair</HandClassifications>
<HandClassifications>MiddlePair</HandClassifications>
<HandClassifications>AA_Overpair</HandClassifications>
<HandClassifications>KK_Overpair</HandClassifications>
<HandClassifications>QQ_Overpair</HandClassifications>
<HandClassifications>JJ_Overpair</HandClassifications>
<HandClassifications>TT_Overpair</HandClassifications>
<HandClassifications>KK_Underpair</HandClassifications>
<HandClassifications>QQ_Underpair</HandClassifications>
<HandClassifications>JJ_Underpair</HandClassifications>
<HandClassifications>TT_Underpair</HandClassifications>
<HandClassifications>Underpair</HandClassifications>
<HandClassifications>Overpair</HandClassifications>
<HandClassifications>TopPairTopKicker</HandClassifications>
<HandClassifications>TopPairHighKicker</HandClassifications>
<HandClassifications>TopPairMidKicker</HandClassifications>
<HandClassifications>TopPairLowKicker</HandClassifications>
<HandClassifications>TwoPair</HandClassifications>
<HandClassifications>TopTwoPair</HandClassifications>
<HandClassifications>GoodTwoPair</HandClassifications>
<HandClassifications>TripsTopKicker</HandClassifications>
<HandClassifications>TripsFaceKicker</HandClassifications>
<HandClassifications>TripsMidKicker</HandClassifications>
<HandClassifications>TripsLowKicker</HandClassifications>
<HandClassifications>BottomSet</HandClassifications>
<HandClassifications>MidSet</HandClassifications>
<HandClassifications>TopSet</HandClassifications>
<HandClassifications>LowStraight</HandClassifications>
<HandClassifications>MidStraight</HandClassifications>
<HandClassifications>NutStraight</HandClassifications>
<HandClassifications>LowFlush</HandClassifications>
<HandClassifications>MidFlush</HandClassifications>
<HandClassifications>HighFlush</HandClassifications>
<HandClassifications>NutFlush</HandClassifications>
<HandClassifications>FullHouse</HandClassifications>
<HandClassifications>NutFullHouse</HandClassifications>
<HandClassifications>Quads</HandClassifications>
<HandClassifications>StraightFlush</HandClassifications>
<HandClassifications>Nothing</HandClassifications>
<HandClassifications>AHighOneOver</HandClassifications>
<HandClassifications>AHighTwoOvers</HandClassifications>
<HandClassifications>KHighOneOver</HandClassifications>
<HandClassifications>KHighTwoOvers</HandClassifications>
</RiverHands>
<FlopInPosition>
<boolean>false</boolean>
</FlopInPosition>
<TurnInPosition />
<RiverInPosition />
<FlopMultiway>
<boolean>false</boolean>
</FlopMultiway>
<TurnMultiway />
<RiverMultiway />
<IsTurnAlpha>false</IsTurnAlpha>
<IsRiverAlpha>false</IsRiverAlpha>
<FlopHighCard />
<TurnHighCard />
<RiverHighCard />
<FlopSecondHighCard />
<TurnSecondHighCard />
<RiverSecondHighCard />
<FlopBoardPairing />
<TurnBoardPairing />
<RiverBoardPairing />
<FlopFlushDraws />
<TurnFlushDraws />
<RiverFlushDraws />
<FlopStraightDraws />
<TurnStraightDraws />
<RiverStraightDraws />
<FlopStrongerThan>false</FlopStrongerThan>
<TurnStrongerThan>false</TurnStrongerThan>
<RiverStrongerThan>false</RiverStrongerThan>
<FlopThreshold>-1</FlopThreshold>
<TurnThreshold>-1</TurnThreshold>
<RiverThreshold>-1</RiverThreshold>
<FlopImplicitWeakness>true</FlopImplicitWeakness>
<TurnImplicitWeakness>true</TurnImplicitWeakness>
<RiverImplicitWeakness>true</RiverImplicitWeakness>
<FlopImplicitStrength>true</FlopImplicitStrength>
<TurnImplicitStrength>true</TurnImplicitStrength>
<RiverImplicitStrength>true</RiverImplicitStrength>
<FlopMinimumStrength>0</FlopMinimumStrength>
<FlopMaximumStrength>0</FlopMaximumStrength>
<TurnMinimumStrength>0</TurnMinimumStrength>
<TurnMaximumStrength>0</TurnMaximumStrength>
<RiverMinimumStrength>0</RiverMinimumStrength>
<RiverMaximumStrength>0</RiverMaximumStrength>
<MinimumBigBlind>0</MinimumBigBlind>
<MaximumBigBlind>0</MaximumBigBlind>
<MinimumStackSize>0</MinimumStackSize>
<MaximumStackSize>0</MaximumStackSize>
<MinimumPotSize>0</MinimumPotSize>
<MaximumPotSize>0</MaximumPotSize>
<MinimumPlayersDealt>0</MinimumPlayersDealt>
<MaximumPlayersDealt>0</MaximumPlayersDealt>
<IsTournament>false</IsTournament>
<IsCashGame>false</IsCashGame>
<IsWonHand>true</IsWonHand>
<IsLostHand>true</IsLostHand>
<IsPassiveFlop>false</IsPassiveFlop>
<IsPassiveTurn>false</IsPassiveTurn>
<IsPassiveRiver>false</IsPassiveRiver>
<IsPreflopActionsExclusive>false</IsPreflopActionsExclusive>
<IsFlopActionsExclusive>false</IsFlopActionsExclusive>
<IsTurnActionsExclusive>false</IsTurnActionsExclusive>
<IsRiverActionsExclusive>false</IsRiverActionsExclusive>
<MinimumOccurrences>0</MinimumOccurrences>
<MinimumOpportunities>0</MinimumOpportunities>
<MinimumSuccessPercent>0</MinimumSuccessPercent>
<MaximumSuccessPercent>0</MaximumSuccessPercent>
<MinimumBigBlindsPerHand>0</MinimumBigBlindsPerHand>
<MaximumBigBlindsPerHand>0</MaximumBigBlindsPerHand>
<MinDifferenceSuccess>0</MinDifferenceSuccess>
<MaxDifferenceSuccess>0</MaxDifferenceSuccess>
<MinDifferenceStrength>0</MinDifferenceStrength>
<MaxDifferenceStrength>0</MaxDifferenceStrength>
<MinDifferenceBigBlindPerHand>0</MinDifferenceBigBlindPerHand>
<MaxDifferenceBigBlindPerHand>0</MaxDifferenceBigBlindPerHand>
<DifferentStat />
<MinStatDifference>0</MinStatDifference>
<MaxStatDifference>0</MaxStatDifference>
<DifferentDefinition />
<MinDefinitionDifference>0</MinDefinitionDifference>
<MaxDefinitionDifference>0</MaxDefinitionDifference>
<OccurrenceSampleFloor>0</OccurrenceSampleFloor>
<OccurrenceSampleCeiling>0</OccurrenceSampleCeiling>
<MinimumSparkPoints>0</MinimumSparkPoints>
<Category>F</Category>
<IsShowOpportunities>false</IsShowOpportunities>
<IsSNGWizard>false</IsSNGWizard>
<IsManualFlopBet>false</IsManualFlopBet>
<IsManualTurnBet>false</IsManualTurnBet>
<IsManualRiverBet>false</IsManualRiverBet>
<IsManualOpenRaise>false</IsManualOpenRaise>
<IsManualReraise>false</IsManualReraise>
<MinimumManualOpenRaise>0</MinimumManualOpenRaise>
<MaximumManualOpenRaise>0</MaximumManualOpenRaise>
<MinimumManualFlopBet>0</MinimumManualFlopBet>
<MaximumManualFlopBet>0</MaximumManualFlopBet>
<MinimumManualTurnBet>0</MinimumManualTurnBet>
<MaximumManualTurnBet>0</MaximumManualTurnBet>
<MinimumManualRiverBet>0</MinimumManualRiverBet>
<MaximumManualRiverBet>0</MaximumManualRiverBet>
<IsOnlyVersusHero>false</IsOnlyVersusHero>
<IsOnlyForHero>false</IsOnlyForHero>
<IsPostFlopOpportunityDeterminedByRange>false</IsPostFlopOpportunityDeterminedByRange>
<MinimumEffectivePreflopStack>0</MinimumEffectivePreflopStack>
<MaximumEffectivePreflopStack>0</MaximumEffectivePreflopStack>
<MinimumEffectiveFlopStack>0</MinimumEffectiveFlopStack>
<MaximumEffectiveFlopStack>0</MaximumEffectiveFlopStack>
<MinimumEffectiveTurnStack>0</MinimumEffectiveTurnStack>
<MaximumEffectiveTurnStack>0</MaximumEffectiveTurnStack>
<MinimumEffectiveRiverStack>0</MinimumEffectiveRiverStack>
<MaximumEffectiveRiverStack>0</MaximumEffectiveRiverStack>
<IsCyborgNote>true</IsCyborgNote>
<IsHidePlayButton>false</IsHidePlayButton>
<IsGiveNoteToEnemy>false</IsGiveNoteToEnemy>
<NotePriority>0</NotePriority>
<IsPositionsUpdated>true</IsPositionsUpdated>
<IsBystanderNote>false</IsBystanderNote>
<MinimumFlopStraightOuts>0</MinimumFlopStraightOuts>
<MaximumFlopStraightOuts>0</MaximumFlopStraightOuts>
<MinimumTurnStraightOuts>0</MinimumTurnStraightOuts>
<MaximumTurnStraightOuts>0</MaximumTurnStraightOuts>
<MinimumPreflopRaiseRatio>0</MinimumPreflopRaiseRatio>
<MaximumPreflopRaiseRatio>0</MaximumPreflopRaiseRatio>
<FontColor />
<IsBold>false</IsBold>
<IsUnderline>false</IsUnderline>
<IsItalic>false</IsItalic>
<IsLogDefinition>false</IsLogDefinition>
<PlayerPartitionRanges />
<AverageStackPartitionRanges />
<Documentation />
</ReadDescription>

nilaynilay
01-09-2012, 08:43 AM
dont paste definitions. attach them.

second please close hm2 and reboot your pc and try again.

IFoldForFood
01-09-2012, 09:34 AM
still no progress. the same problem occurs with the the predefined notes too.

nilaynilay
01-09-2012, 10:24 AM
can you please make a new database and import say 1000 hands or so and see if it works fine there

i am trying to figure out if your database is the the problem here

IFoldForFood
01-09-2012, 07:26 PM
With a new database it works. Should I made the definitions I want in the new database and then sync it with the linked db?

ADDENDUM:
After switching back to the old database a popup says:

Holdem [...] an internal SQL error.

The db contains some hand written history files. That means, because there is no option to plot rakeback/bonus in "one" line with the real hands, I always use a handwritten file in an pseudo-limit to add rb/bonus.

UPDATE:
Something seems to be broke. Old db (240k hands) -> export all hands -> import to new db (180k hands) -> using sync (240k hands).

So I can't use a new db, because 60k hands would go lost.

nilaynilay
01-10-2012, 09:17 AM
you need to use a new database the old one is corrupt. however all the hands will be stored in hm2archive folder and you can re import from there.

But datamined hands aren't stored there. however you should have the original datamined hands and you can re import from them

I cant comment on handwritten files as it is likely Nc will have trouble parsing them and so might hm2