AJG
08-08-2009, 01:21 PM
Being new to using a HUD, I am interested in the general rules people apply in colouring the stat ranges.
I have tended to stick with either red-orange-green red-orange-yellow-green occasionally adding purple.
And I attribute red as the danger stat range to green being opposite (purple in extreme)
examples:
PFR: red < 5 to indicate if this player raises he is probably strong and purple to > 20 to indicate maniac raiser...
Aggression%: green < 33 to indicate passive and red > 66 for aggressive
Of course as I mentioned there are stat ranges inbetween these, but it is the general meaning given to the colours that I am mainly talking about here.
Do others use similar meanings, or something different?
Any feedback would be much appreciated...
I have tended to stick with either red-orange-green red-orange-yellow-green occasionally adding purple.
And I attribute red as the danger stat range to green being opposite (purple in extreme)
examples:
PFR: red < 5 to indicate if this player raises he is probably strong and purple to > 20 to indicate maniac raiser...
Aggression%: green < 33 to indicate passive and red > 66 for aggressive
Of course as I mentioned there are stat ranges inbetween these, but it is the general meaning given to the colours that I am mainly talking about here.
Do others use similar meanings, or something different?
Any feedback would be much appreciated...