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View Full Version : Colour meanings



AJG
08-08-2009, 01:21 PM
Being new to using a HUD, I am interested in the general rules people apply in colouring the stat ranges.

I have tended to stick with either red-orange-green red-orange-yellow-green occasionally adding purple.
And I attribute red as the danger stat range to green being opposite (purple in extreme)

examples:
PFR: red < 5 to indicate if this player raises he is probably strong and purple to > 20 to indicate maniac raiser...

Aggression%: green < 33 to indicate passive and red > 66 for aggressive

Of course as I mentioned there are stat ranges inbetween these, but it is the general meaning given to the colours that I am mainly talking about here.

Do others use similar meanings, or something different?
Any feedback would be much appreciated...

fozzy71
08-08-2009, 02:50 PM
That sounds somewhat similar to what i do. I basically use Red for low numbers > green for big numbers, except for the PFR and Agg Factor and Percent stats. My reasoning for that, is I want the Loose/Passive/Passive players to appear all Green on the first row of stats.

My configs can be seen and downloaded here - Sticky: How To Setup And Use Multiple HUD Configs/Layouts (http://www.holdemmanager.net/forum/showthread.php?t=13936)