HUD badge refresh time slowed way down after adding composite defs
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  1. #1
    Senior Member rowhousepd's Avatar
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    Default HUD badge refresh time slowed way down after adding composite defs

    Am I crazy ... or did the rate at which the badges in my HUD slow waaaay down because of a new couple of composite definitions I recently added? Specifically, it looks like the HUD stats are appearing just fine and as fast as usual, but now the badges (just the badges) don't seem to populate for a few minutes whether it's at the tables or in the replayer.

    I haven't changed anything in my HUD in ages, and my database size is more or less the same (~1 mil hand), so I can only assume that somehow creating and adding a few defs.

    FYI, the new defs evaluate the player's hand strength vs the average pool in a certain situation, and then it will make a badge appear based on the strength/weakness of his hand. I've never created defs like this before, so perhaps this is the cause of the slowdown? Help! Thanks.

  2. #2
    Senior Member rowhousepd's Avatar
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    Bump?

  3. #3
    NoteCaddy sreticentv's Avatar
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    You can try disabling what you added to rule out whether that is causing the problems or not. If you disable them and the speed increases then they were likely the cause of the problems. If it does not then there is likely a different reason
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