I have NC badges setup like this:
1 row of 4 - "NC.OrderedBadge"
1 row of 4 - "NC.PrefixedBadge.Preflop"
1 row of 4 - "NC.PrefixedBadge.Flop"
1 row of 4 - "NC.PrefixedBadge.Flop" (again)
1 row of 4 - "NC.PrefixedBadge.Turn"
1 row of 4 - "NC.PrefixedBadge.Turn"
1 row of 4 - "Nc.PrefixedBadge.River"
The error lies in the Flop stats. I have too many badges appearing. I have 8 slots, which is all I want to see. If a player has 9 badges or more for flop, it shoves them into the top "NC.OrderedBadge" row at the top, pushing those aside until all flop ones are shown.
I don't want this. I set priority scores for all for the possible ~30 badges. How come it doesn't just show 8 based on the highest priority, and stop? If I add a third row of "NC.PrefixedBadge.Flop" (and enough slots are available), then everything appears right. I also tried using the "NC.PrefixedBadge.F (instead of .flop), and same for PF, T, R as well. All that did was cut a ton of badges out completely.... where's my error?
Red is when the error occurs, green is when I add a third flop row for the same user and everything appears right:
badges.png