Composite definitions
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  1. #1
    Senior Member
    Join Date
    Jul 2008
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    100

    Default Composite definitions

    I have created a composite definition that takes the number of instances from a batch of other "feeder" definitions I have produced. The composite uses 12 different "feeders"

    All the "feeders" work as expected and the composite works as well EXCEPT that if a player has no instances for one of the "feeders" then it gives a "-" on the HUD and if I test the player I get something like:-

    "TurnRaise" NOT FOUND FOR PLAYER! FAIL!

    where TurnRaise is the feeder definition.

    What I would like to happen is for "TurnRaise" to be assumed to be zero (which is true) because this player has never made a turn raise and for that figure to be used in the composite rather than for the composite to fail.

    Is there a way I can do this?

    Cheers

    Trevor

  2. #2
    Moderator NotecaddyEdge's Avatar
    Join Date
    May 2012
    Location
    Florida, USA
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    Default

    Hi TJD,

    In your composite definition you can check "Use 0 for not found NoteCaddy note".

  3. #3
    Senior Member
    Join Date
    Jul 2008
    Posts
    100

    Default

    Thank you. I am officially an idiot (and a blind one at that)

    Trevor

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