I have created a composite definition that takes the number of instances from a batch of other "feeder" definitions I have produced. The composite uses 12 different "feeders"
All the "feeders" work as expected and the composite works as well EXCEPT that if a player has no instances for one of the "feeders" then it gives a "-" on the HUD and if I test the player I get something like:-
"TurnRaise" NOT FOUND FOR PLAYER! FAIL!
where TurnRaise is the feeder definition.
What I would like to happen is for "TurnRaise" to be assumed to be zero (which is true) because this player has never made a turn raise and for that figure to be used in the composite rather than for the composite to fail.
Is there a way I can do this?
Cheers
Trevor