Original URL: HUD stats v's Hero
1,345
votes
Would it be possible to display stats from a villain v's the Hero.
eg. 3bet Hero from SB.
And/ or Stats of the villan v's player profil eg. 3 betting v's vpip 24 pfr 23.
Cart :Original URL: HUD stats v's Hero
1,345
votes
Would it be possible to display stats from a villain v's the Hero.
eg. 3bet Hero from SB.
And/ or Stats of the villan v's player profil eg. 3 betting v's vpip 24 pfr 23.
Last edited by fozzy71; 04-22-2010 at 10:43 AM. Reason: uservoice votes: 1,078 to 1,345.
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Status: planned
This is planned for 1.11 or 1.12
rvg72
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When (if) this is implemented then it would be good to have it work similar to when you double click on a players stats.
i.e. Currently if you double click the stats of any specific player then it will only display the stats for that player for that table/session.
It would be great to be able to shift+click (or something of the sort) the stats to only show stats of player vs you (otherwise we're going to need two 3bets, two AF, etc' in the active HUD which is less then ideal).
There are two suggestions that are similar. I was looking for one of them, but kept finding the other one.
Anyways, I think it would be good to have them linked together, even though they are not exactly the same. So here is the other suggestion:
HUD Opponents Last "X" Hands
I really like this idea, but I think there is some room for interpretation on exactly what it means. I am going to have a go at explaining exactly what I think it means, and then others can speak up to agree or disagree. This is actually quite long, but I think it will be useful.
ALL EXISTING STATS SHIFT
I think that this suggestion is not referring to creating new individual stats, but rather causing all of the exising stats to have the ability to shift into different modes. Some might agree with this, and some might disagree, so please speak up. The remainder of my post is going to be written with the understanding that all of the existing stats have the ability to shift into different modes (so if I am wrong on this first part, then oh well).
MEANING OF THE STATS
First, I see it as Hero being able to see Villain's stats based only on the hands that Hero played against Villain.
Second, I see it also as Hero being able to see his own Hero stats based only on the hands that Hero played against Villain.
LOCATION OF THE STATS
All of the stats we put in the HUD will have the capability to "shift" into either of the two above modes. Obviously, the first option above will display Villain's stats in the HUD window that is directly beside the Villain.
It is less obvious, however, where the stats should be displayed for the second option above. If Hero shifts the stats in his own HUD window to correspond to only what Villain has seen, then how will Hero know what Villain view he has shifted to? This might require an additional stat to be added to Hero's HUD window that displays the name of the Villain for whom Hero's stats have been adjusted.
The other option is to actually display Hero's adjusted stats in the HUD that is located directly beside the Villain for whom Hero's stats have been adjusted. This one might seem odd, because it would actually be displaying Hero's stats in the HUD of Villain, but it would actually work.
CALCULATION OF THE STATS
What exactly do we mean by Hero's stats vs Villain, and Villain's stats vs Hero? What hands are included in the calculation, and what hands are not?
One group of hands that should be included in the calculation are those hands for which both Hero and Villain have made a VPIP.
A second group of hands that should be included in the calculation are those hands for which Villain made a VPIP and Hero was in the blinds. Maybe we want to include when Hero was on the button as well.
A third group of hands that should be included in the calculation are those hands for which Hero made a VPIP and Villain was in the blinds. Maybe we want to include when Villain was on the button as well.
An example of a hand that will NOT be included in the calculation would be when Hero raised from early position, and Villain folded from middle position. I am quite honestly not sure about this, but I think it might be correct. Please give input here.
CONCLUSION
Those are my thoughts on what this suggestion means, or might mean. If, instead of doing something like I have described above, there are going to actually be new individual stats created, then a lot of what I wrote will not apply.
To the various people who like this suggestion, please speak up and give your input. Does my outline above match what you are expecting?
Also, what I have written above might be too complicated to implement. If so, then someone from support might need to let us (me in particular) know that.
Last edited by Ajax; 04-03-2010 at 04:31 PM.
Ajax - I don't understand the concerns you mention in your post. It's pretty obvious the villains view of the hero must be associated with the villains HUD
Obviously if I'm playing Ajax & I want to know how he views me I want to right-click on 'v Hero' in the AJAX HUD & up pops the Ajax stats on me
I imagined this as a popup dialog rather than Ajax HUD stats changing - because...
I can then move the popup & see the ajax HUD AND the ajax popup
I agree that the Villain's view of the hero must be associated with the villains HUD, but what was not obvious is how. I gave two ways, and you gave a third way. I think the way you described would be good. What you are saying is that an actual new window comes up beside Villain's window, instead of the stats in any existing window changing.
So continuing on with the way you described, would you say that the HUD that popups up next to villain would be identical in format to all of the HUDs that are currently on the table, and only the values for all of the stats will have changed? That is how I think you are describing it, which makes sense to me. A complete new HUD window, with all of the stats in it, identical to all of the other on-table HUD windows. (It is not a separate pop-up that needs to be built.)
The other part is what I wrote in the section "Calculation Of The Stats." I think that part is basically correct, but would like to know if that is how others see it too. Say that Hero opens from the CO, and Villain folds from the BTN. Should that hand be included in the calculation of the vs Hero stats? I think it should be. But when Hero opens from EP, and Villain folds from MP, then I do not think that hand should be included. But actually, I might be wrong on this part, because there might be certain stats for which it needs to be included. What do you think about that?
To clarify this better, I see the Villain vs Hero stats as showing Hero whether or not Villain is actually going after Hero or not. For example, Villain might have a fold BB vs steal of 80%, but against Hero, his fold BB vs steal is only 60%, and he is 3betting very high too. That is why I wrote the section “Calculation Of The Stats,” to see if that method makes sense to everyone. That’s how I see Hero vs Villain stats, but others might see it differently.
Last edited by Ajax; 04-03-2010 at 08:34 PM.
** The same type of popup as you get currently when you mouseover (or click) a HUD stat
But it displays whatever stats are enabled in the HUD by default for the sake of simplicity
** The villains stats on me should be based on only those individual HH's where ALL these criteria are met:
Both my SN is in the HH & so is his SN
The HH game type (NLHE, PL, etc#) is the same as the current game type
The HH table size (HU 6max etc) is the same as the current table size (of course I'm referring here to table size as it should work based on seats & not how it currently works in HEM based on bums on seats)
All hands that meet the above rules would be included in the calculation
If you have additional HUD filters set up these same filters should work in the popup too by default
I suppose that tourney players, HU players etc etc would have different views/requirements though![]()