HM2 not loading all hands on start up
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  1. #1
    Senior Member
    Join Date
    Jan 2009
    Posts
    519

    Default HM2 not loading all hands on start up

    Months ago, people were bothered by the long loading time of HM2. In response, it was told that in the future, the amount of hands could be set. I have to wait 3 mins for Hm to load 800-900k hands. Then I have to wait 3-5 mins before tablescanner (instascan) is up to date. Therefore it takes 6-8 mins before I can start playing. Is this fixed, will it be?

  2. #2
    HM Support Patvs's Avatar
    Join Date
    Feb 2009
    Location
    Amsterdam, the Netherlands
    Posts
    33,523

    Default

    Not loading hands upon startup (or choosing how many hands you want to be 'cached')
    will be introduced in the hybrid build.

    We're currently in the process or merging the regular build (HM2-6920) with the hybrid build (HM2-171-HYBRID).
    I have no eta when this merge is complete.
    Participate in the Beta release of the newest Hold'em Manager version: HM Cloud. Sign-up HERE.

    If you would like to leave some feedback to help us improve the quality of the solutions, and/or the support quality you received, - you can do this here

  3. #3
    Senior Member
    Join Date
    Jan 2009
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    519

    Default

    OK. What is this hybrid build about?

  4. #4
    Former HM Support DogNamedBluff's Avatar
    Join Date
    May 2011
    Posts
    5,598

    Default

    OK. What is this hybrid build about?
    We are in the final stages of testing an update that will come out in the next couple of weeks for players with low amounts of RAM or extremely large databases. In most cases, the caching of Hero hands which is new in HM2 allows for much faster loading of reports and for running queries. But for those with limited RAM or an unusually large # of Hero hands to cache (over 1 million), the update will identify such and will reduce the # of hands that would otherwise be cached.

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